Virtual libraries in the new metaverse
An exploratory study on community libraries in Meta Horizon Worlds
Keywords:
Virtual Libraries, Virtual Reality, Metaverse, Meta Horizon WorldsAbstract
To explore the presence and status of libraries in the metaverse, focusing on the social virtual reality (VR) platform Meta Horizon Worlds. This study employs unobtrusive observation by collecting data within public VR library worlds and from their listings on the platform. Data was interpreted using qualitative data analysis and open coding. Forty-four virtual libraries were identified in Meta Horizon Worlds, serving as art and asset libraries, community libraries, personal libraries, or other library-themed spaces for games and socialization. Few virtual libraries seem to be associated with “real-world” libraries, suggesting that there may be opportunities for growth if Meta Horizon Worlds remains a stable part of the metaverse. This study appears to be among the first to explore virtual libraries in Meta Horizon Worlds in situ via VR-based data collection.
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Copyright (c) 2024 Jonathan M. Hollister
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