A Study on the Plan of Activation of Library by Utilizing the Virtual Reality and Augmented Reality
Keywords:
Virtual Reality, Augmented Reality, Application of Library, Activation of Library, Fourth Industrial Revolution, Augmented Reality Based Educational Contents,Abstract
In this study, in line with the era of the fourth industrial revolution, general concepts, technologies, trends, and examples of virtual reality and augmented reality were examined, and based on this, a plan that could be applied to libraries in the future was proposed. As a result of the study, first, it is necessary to construct a smart space as an experiential play space that can satisfy cultural desires transcending time and space by providing immersive contents using 4th technology such as VR and AR. Second, it is necessary to expand experiential cultural support services through VR, AR and MR. Third, to develop educational contents based on augmented reality technology. In order to apply and activate virtual reality and augmented reality in libraries in the future, based on a survey of librarians and users of public libraries, a survey on the application status, satisfaction, and demand of current public libraries should be conducted.
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2023 International Journal of Knowledge Content Development & Technology
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
- The Copyright of reserch papers already or will be published in the jounal shall belong to RIKCDT, and by submitting a manuscript, the copyright is consider to be transferred to RIKCDT.
- No dispute shall be raised on matters RIKCDT already managed on research papers published in previous journal.
- Once publication of the paper is confirmed, Copyright tansfer agreement shall be submitted.